English SoftwareAutodesk VRED Design 2020.2 (x64) Multilanguage

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BaDshaH
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Autodesk VRED Design 2020.2 (x64) Multilanguage

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x64 | Languages:Multilanguage | File Size: 1.50 GB

Autodesk Vred Products is one of the most popular and most widely used software in the design, specialized engineering company Autodesk is widely used in the visualization of 3D, modeling and detailed design of the product. This application is especially manufacturers of transport such as cars, motorcycles, helicopters and more.
The ability to combine the models with models with software such as 3Ds max, MAYA and built-in software that can model the software design ready for you in this app combine your samples. Engineers and designers can use this special software for prototyping and three-dimensional visualization products, especially their use. The software update feature that can be media editor, optimize and improve the script, promoting, improve FileIO and so on

Facilities and software features of Autodesk VRED Products:
-Professional and useful environment
-Having different tools for prototyping and design
-The ability to combine samples and models, 3Ds Max, MAYA and ...
-Powerful animation
-The exact design of its output in less time
-Free of all facilities

System Requirements:
OS:
-Microsoft® Windows® 10 (64-bit)
-Microsoft Windows 8.1 Professional (64-bit)
-Microsoft Windows 7 (64-Bit) SP1 or higher
CPU:64-bit Intel® processor with Intel® EM64T-capable or AMD® Athlon 64®, AMD Opteron® processor
Memory:1 GB RAM, 8 GB or more recommended

WHATS NEW:
Features:
-Collaboration: 3D speech communication has been integrated into the Collaboration module
-FileIO: Alias Switch Materials are now supported
-General: Varjo HMD is now supported
-Materials: Substance materials are now supported
-Rendering: Transparent Cutouts are now supported

Improvements:
-StarVR: Automatic detection of the active StarVR SDK was added

Bugfixes:
-FileIO: Constant Radius Blend surfaces appear as expected during conversion of a CATIA file
-FileIO: Fixed parsing of PLMXML files leading to lower memory consumption
-Geometry Editor: Fixed crash when using "Calculate Normals" in Raytracing for geos with anisotropic or displaced material
-Localization: Added missing translation for "Quick Actions" at the top menu area in the Material Editor
-Navigation: When setting a new pivot point with active collision detection, Trackball navigation is smooth
-OpenGL: Parallax Mapping artefacts have been fixed (Bump Type "Bump Mapping" with Parallax Intensity > 0)
-Raytracing: Artefacts no longer appear on object edges when using the illuminance tonemapper
-Raytracing: IES Profiles for spherical lights are supported in raytracing
-Raytracing: Transparency appears as expected for raytraced see-through colors
-Rendering: Images appear as expected when rendering animations in .hdr format
-Rendering: Rendering HDR environments with very high dynamic ranges now provides the expected results
-Rendering: When using 16-bit bump maps, materials reflections no longer display banding artefacts
-UI: After undoing a deleted camera, the camera reappears in the Scene Graph
-UI: Opaque Distance and Transparent Distance tooltips have been corrected
-UI: The correct tooltips appear for avatar fading distance settings

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